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Not just fun and games for Clown Blox
WHEN four Temasek Polytechnic students worked on a school project to create a game that combines programming and game design, they probably never expected it to end up as an award-winning solution.
But the game that eventually came out of that project, Clown Blox, received the Best Innovative ICM Student Project (Tertiary) at this year's SiTF Awards. Clown Blox is an augmented reality (AR) game, where a player moves around an AR tower to destroy the clowns and their defences using powerful bombs.
According to the project team, mobile phones create a good platform for AR gaming as the player is able to move around and use the phone's built-in camera to detect the AR image marker to project the game.
The Clown Blox team members were Calvin Chan, Clara Hoe, Shaun Keck and Yoeven Khemlani. Yoeven, Shaun and Calvin were the game developers, while Clara was the game artist.
"The game provides users a good introduction to what is possible with the use of AR technology The tools that we created for Clown Blox help to improve performance for the physics portion of AR apps. These tools are also available for developers to track usage data which provides information about user habits. Such information can help businesses and organisations make improvements to their products and services," the team said in replies to queries from BT.
"We wanted to push ourselves to the fullest, and pick up skills on how to implement AR technology in a game. In doing so, we also had to learn how to apply physics with AR technology."