Challenging for S'pore to ride on eSports wave
Small market cannot support that many jobs in the industry, limiting career options here, say observers
Singapore
MORE than 10,000 fans sit cheering and screaming their lungs out in a stadium, wielding country flags, clappers and light sticks.
The stadium is dark, and is filled with strobe lights.
Under gigantic screens, e-athletes, in their matching team shirts, fire at their keyboards and frantically click away on their mice, their every action igniting a roar from the crowd.
This is eSports, or as what they call it, the sport for the digital age.
eSports, also known as electronic sports, is usually a multi-player video game played competitively for spectators by professional players.
Some better-known eSports titles are DOTA 2 by Valve Corporation, and League of Legends by Riot Games.
As eSports takes off around the globe, game-market research firm Newzoo estimates that eSports revenues are set to grow to US$1.49 bill…
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