NFTs are revolutionising online gaming
Digital avatars can be tokenised through NFTs and proven to be owned in multiplayer universes with thousands of players.
WHEN NFTs first began to make waves in early 2020, the industry basically consisted of an alternative art economy, with a global market cap of just under US$100 million.
The following year, what was dismissed by many as a fad that would soon go the way of Beanie Babies, had exploded into a US$40 billion industry with applications in a wide range of digital domains.
NFTs, or non-fungible tokens, are designed to be one-of-a-kind digital goods. While basically all items and goods are replaceable (ie "fungible") to a large degree, the whole value proposition of an NFT is that it is a one-of-a-kind impossible to copy, digital creation. The application of blockchain tools has opened the door for an entire marketplace of uncopyable digital creations.
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