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The camera that could bring virtual reality to the masses

New York

A NUMBER of media companies are busy experimenting with virtual-reality journalism. But the ability to produce - not just consume - high-quality virtual-reality content quickly and cheaply is still largely out of the grasp of the average person.

One solution to this problem might be LucidCam, a stereoscopic, 3D 180-degree virtual-reality camera. To take a shot, a user simply holds the camera and presses a button. Since the camera has a 180-degree field of view, users just hold the camera steady - there's no need to do a dramatic panoramic sweep.

The LucidCam is part FlipCam, part GoPro, with the look and feel of a slim smartphone. It's meant to be a point-and-shoot camera for capturing...

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