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China's latest step to curb games and play wallops Tencent, Netease
CHINA'S regulators plan to curtail the number of online games and discourage play-time, part of a broader effort to tackle device addiction and other ills that sent shares reeling from the U.S. to Japan.
The curbs were just one aspect of a swathe of edicts intended to address the health and growing incidence of myopia among children. But they come on top of a months-long freeze in game approvals, further muddying the waters for an industry that labors under one of the world's most opaque regulatory regimes. Tencent Holdings Ltd. and Netease Inc. - China's two largest gaming companies - both dived more than 5 percent.
While the new regulations encompassed everything from encouraging outdoor activities to usage of electronics, investors zeroed in on the game curbs during a highly sensitive time for the industry. The government hasn't given any explanation for a freeze on title approvals since March, prompting debate over whether it's a temporary halt due to regulatory reshuffling or whether Beijing is planning a crackdown in a wider campaign against online content.
Tencent's inability to monetize its hottest games also cast doubt over the relationship between the world's largest gaming company and the government.
"The new rules/guidelines will create another overhang for the gaming industry's growth outlook, adding further uncertainty on top of the hold-up of the games approval process," Alicia Yap, an analyst with Citigroup, said in a report. But she said major gaming companies such as Tencent and Netease that had previously enacted measures to limit game-play shouldn't be unduly impacted. "The sell-off could prove to be an over-reaction, especially for high quality gaming developers." China already has the most rigorous game approval process of any major market, an extension of broader restrictions on television, newspapers and the internet.
Even before the latest upheaval, state-owned media had routinely criticized Tencent and its peers for fomenting game addiction. Then regulators stopped approving new games several months ago as a consequence of a restructuring of ministry responsibilities, casting the industry in disarray.
Netease fell 7.2 percent in New York. Game makers also fell in Japan, where many depend on China for revenue. Capcom Co. tumbled as much as 7.5 percent, while Nexon Co., which gets about half its revenue from China, fell as much as 5.1 percent. "What's worrying is that China's newest directives don't seem to be just temporary but part of a bigger momentum," said Serkan Toto, founder of Tokyo-based game consultancy Kantan Games Inc. BLOOMBERG