You are here

Cuba's intranet creators thriving, despite regulatory clampdown

Havana

WHAT, no internet? That is no problem for Juan, who used to play the e-sports game Dota 2 on a giant local intranet created with a massive network of cables and antennas connecting thousands of homes in Havana.

Except it was illegal, so Cuba's one-party communist authorities decided to clamp down on the practice, meaning the service had to adapt or be shut down.

It's called SNET - "Street Network" - and began with people linking one home to another using rudimentary wiring. Eventually, the entire capital city was connected to an intranet through antennas and nine huge servers.

sentifi.com

Market voices on:

As the popularity of online multiplayer video games exploded around the world, thanks to developing technology, Cuba was left behind in a telecommunications black hole.

But Cubans learned to adapt and simply created their own intranet to play amongst themselves.

"I connected to a friend with a 100-metre network cable, and he connected with another 100-metre cable to a friend who was using a Nanostation M2 (which supplies wireless connectivity) to connect to our local administrator," Juan, who chose not to reveal his surname, told AFP. "The local administrator used other wireless equipment to connect to a general administrator that gave us total connectivity to SNET. That's how SNET works," he added.

While its creation circumvented the island's restrictions, SNET is no lawless land. There are rules: no pornography or politics.

The challenges for internet users, let alone gamers, are manifold in Cuba, where 3G technology only arrived last December - and that was considered a huge leap. At the end of last month, the government authorised the use of domestic antennas, which many Cubans were already using from home to capture the public WiFi signal from their own sofas.

At the same time, authorities regulated cabling, the use of radio space and the power of a wireless apparatus. And that was where SNET hit a brick wall. SNET used imported wireless technology that, while illegal, was tolerated. The problem was that the infrastructure was competing with the state telecommunications company ETECSA.

Due to the new regulations, those signals could interfere with state ones, making the house-to-house cabling system illegal.

"We have one of the only offline Dota 2 platforms with everything that makes it work, developed by a Cuban. We have our own servers for Steam, World of Warcraft, etc. Hundreds of multiplayer games," said Juan, who was also the administrator of one of those games.

Faced with the possible closure of SNET, around 20 users went to the communications ministry in early August to protest the new rules but left disappointed. A new protest was called for Aug 17 but several SNET users were subjected to police intimidation and warned against attending. On the day of the protest, guards were stationed outside the ministry.

SNET's administrators were asked to find a different solution.

One was found: authorities would absorb SNET into the largest state network, Joven Club (JCC), which has 644 installations including 260 linked by fibre optic cables. There was still no internet connection, but now there was a national grid.

"The good thing is that through JCC, SNET will be able to connect to similar networks in other Cuban cities through the state fibre optic cables," an ex-administrator told AFP. AFP