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Finding a real market for VR
FOR Sora Media, producing virtual reality (VR) films is a very real business today.
But when the production house was founded four years ago, it dealt with a far more concrete subject matter: documentaries.
At the time, founders Kelly Lin and Ericson Gangoso had already worked in media companies for 10 and 15 years respectively, and were looking for more creative freedom.
"We're each a bit of a rebel, that's why we love to challenge ourselves," said Mr Gangoso.
In 2014, the two started Sora House, focusing on creating historical and crime investigation documentaries for international broadcast cable channels A&E Networks' History Channel and Crime & Investigation Asia.
Over the years, the company branched out into different media products, such as advertisements and digital content for corporations.
As its repertoire expanded, it eventually re-branded itself as Sora Media in 2017.
One of the new media types it explored was VR.
Initially, the founders were sceptical about VR, thinking that it might be "another gimmick like 3D".
But after they saw that Google, Facebook and Hulu, among many others, were delving into VR, they felt that it would become big in the years to come.
"I think you have to pay attention to what is happening outside of Singapore because that is one of the indications of what big companies are pushing into," says Ms Lin.
Though previously interested in producing VR content, Sora Media only began doing so in 2017, upon taking part in an initiative by the Info-communications Media Development Authority (IMDA).
The scheme brought together companies with VR capabilities and narrative content creators to tell stories through VR. IMDA matched Sora Media with VizioFly and Discovery Networks Asia-Pacific to create a mini series titled Dangerous Jobs.
Set to launch this September, the mini series will be one of Asia's first videos to premiere to a global audience on Discovery's VR app.
Its two episodes tell the story of people with some of the most dangerous jobs in the world, namely sulphur miners and motocross stuntmen.
Many VR companies, including VizioFly, had previously only used the technology to create real estate, health, or training videos.
In contrast, shooting Dangerous Jobs involved experimentation and bringing cameras to unconventional places.
For example, before the team shot a scene of a character climbing a mountain, they mounted the camera on a helmet and walked around Fort Canning Park to test the weight and comfort level of the camera, to ensure the scene could be shot properly.
"It's about being able to tell a story that someone can experience," says Ms Lin.
"With the dangerous jobs, you're essentially putting someone in someone's shoes in a place or situation you wouldn't normally go into. It (VR) helps people connect with that person's story much more."
Delving into VR
Despite Sora Media's extensive experience in the media industry, VR is still a challenging area to explore.
"In reality, developing and shooting VR content turned all the skills and rules that we had before on their head," says Ms Lin.
Traditional 2D movies have quick cuts and close-ups to help set the mood of a story, but such features are not applicable to VR. "It requires us to rethink how we can tell stories."
Being one of the first movers in this field means that the company does not have much background information to draw upon, she adds.
"Basically you can't Google how to film VR, there's really nothing there."
Each VR camera has its own set of parameters, such as the minimum distance from an object or the width of the image it can film, which can only be discovered after a period of trial and error.
This challenge was less profound when Sora Media worked with VizioFly, because VizioFly already had filming equipment with which it was familiar.
But Sora Media has since gone solo, acquiring its own VR equipment and working on a VR documentary about environmental waste. The movie will be released on free-to-air platforms such as YouTube or Vimeo and submitted to VR film festivals.
Unlike traditional films, VR movies allow viewers to choose where to look and which objects to focus on, meaning that the audience experience can vary greatly.
"Factors as simple as scene duration can also affect viewer satisfaction. Some people will say it's too short or it's too long so we need to find that Goldilocks area where everyone is happy," says Mr Gangoso.
To do this, during the editing periods, the video team often have staff from other departments watch the movie and give feedback.
To take its efforts a step further, Sora Media is also planning to collaborate with a company in the United States, which uses heat-mapping technology to track where viewers are looking.
Such information can guide video editors to place the most attention-grabbing part of the filmed landscapes at the centre of each scene.
Keeping it real
While focusing on creating content, Sora Media is also collaborating with other organisations to broaden its reach and share their capabilities.
It is currently working with the Ministry of Education to create VR content (see amendment note).
Separately, Sora Media also plans to develop a mobile application with 3D, animated, VR educational content for children, making it more interactive with a "choose your own adventure" feature, and is in early stage discussions with Mediacorp's Mediapreneur Incubation Programme to do so.
"This generation of kids, I think, will be the ones growing up in VR, so it will become sort of normal for them to learn in VR," says Ms Lin.
Younger generations are not just potential audiences, but also potential creators. Sora Media is looking to partner educational institutions such as polytechnics and universities for an internship programme.
As many of Sora Media's advertising clients are targeting younger generations, these young interns will also give the company insights into their demographic.
Students do not have to be very tech savvy to join as interns. On the contrary, Ms Lin and Mr Gangoso are looking for creative minds who are willing to learn about VR technology, because they want to focus on the storytelling aspect of their content.
"If it's a tech person, to change their mindset is so different from going to someone with the background (creative) mindset that we want and saying 'Here's a new tool, you can learn how to use this'," says Ms Lin.
Even while refining their VR skills, the founders have not neglected their original craft of movie-making.
Improving their skills
They scour camera exhibitions for new technologies which they can adopt, and attend conferences overseas where they can learn from pioneers in the industry.
The two also tap online learning platforms such as Udemi and Masterclass to learn from some of the best names in cinematography, such as Ron Howard and Aaron Sorkin.
With the prevalence of online resources, Singapore-based filmmakers have no excuse for not improving their skills, says Mr Gangoso: "Some of the online learning should hinder you from saying 'Oh, this place doesn't have the best cinematography', or 'It doesn't have lessons', or 'I cannot learn something because they don't offer it here'.
"Right now, because of this online thing, you can learn anything."
As part of Sora Media's philosophy of never being complacent, the two also conscientiously consume everything from television shows to YouTube videos and ads to identify media trends.
"You have to be open. You have to keep up with what's going on, what's new, and then you have to adapt your style also," says Ms Lin.
VR may have been a huge leap forward, but Sora Media's journey into the future of media is far from over.
Brought to you by The Future Economy Council
Amendment note: An earlier version of this story incorrectly said that Sora Media was working with the Ministry of Education to create 3D, animated, VR educational content and plans to develop a mobile application for this. Sora Media has clarified that its collaboration with the MOE on VR content is separate from its planned mobile application with 3D, animated, VR educational content.